Archives

An assortment of work from past projects

DesignGraphicsIllustrationBrands

Avatars I illustrated for fun, inspired by some of the folks I worked with at Sticker Mule.

This was one of my first React apps and the first design-online product at Sticker Mule. I built it using a combination of elements: text input, text display UI and a hidden canvas. By rendering the text to a hidden canvas, the pixel data could be used to accurately calculate the precise dimensions of the custom lettering with any custom font, which were then used to calculate the price. The canvas image data was also used to generate the product image for the cart, checkout and order pages.

While my code was probably not very good, it was a fun and memorable project as I learned a lot, and was able to collaborate with the lead artwork software engineer Edin Dazdarevic to send the necessary data to the artwork pipeline for processing. This is the only project here which I didn't design; the design was led by the talented Dave Traver.

An illustration for a presentation I made to the Sticker Mule engineering team where I walked through our integration with PhraseApp and related workflows. This is a scientifically-accurate representation.

Concepts (circa 2010) for an agency which was pitching a socially-good campaign to brands like Pepsi, Walmart, Nike and others.

Variety of stickers (circa 2010) I designed for GetGlue, which was a social network that rewarded its 4M users with stickers (digital and physical stickers) when they interacted with movies, shows, books and other topics on the platform and when they reached certain milestones.

As with most design work (especially work early on in my career), there's a lot I would change if I was going to do it again, like maintaining a more cohesive visual language and style across the collection of stickers. That said, these served a purpose for the startup at the time, and I still like how the typewriter sticker design turned out (used for popular authors like Tom Clancy).